World of Warcraft : Shadow of the Necropolis Patch

Blizzard Entertainment has released a large new patch for World of Warcraft. It’s called Shadow of the Necropolis and includes a ton of changes and new game world content. At almost 455 MB it’s a huge patch that will take some time to arrive on your PC, but it’s worth the wait. You can get the patch simply by updating your game or if you have a File Planet account you may download it here. Enjoy yourself!

World of Warcraft (R) Blizzard Entertainment

The cost to unlearn talents will now decay over time. This cost will be reduced
by a rate of 5 gold per month to a minimum of 10 gold.

Logging back in after a disconnect from the server has been greatly improved, and players should now rarely receive the message “A character with that name already exists.”

Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will persist through zoning or logging out.

Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. In addition, Intimidating Shout now follows that player versus non-player distinction, while previously
it did not.

Periodic Healing: Spells which do periodic healing will now have their strength determined at
the moment they are cast. Changing the amount of bonus healing you have during the duration of the periodic spell will have no impact on how much it heals for.

Reflection: Effects which cause reflection will no longer reflect triggered effects separately from their base effects (e.g. Impact, Improved Shadow Bolt, Aftermath, etc.)
Spell and Item Auras with Charges: These auras will now correctly remember their number of charges when you enter or leave an instance, change continents, or log out.
All controlled units will now be titled based on the creature type. All beasts will be referred to as Pets, for example (no matter how they are controlled). Previously, there were several inconsistencies.

Beneficial spells and abilities that target multiple units will no longer consume resources (i.e. mana, rage etc…) if they fail to affect anyone.

CLICK HERE for the World of Warcraft patch notes.


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