Caesar IV - Review
Not long ago we wrote about Caesar 4 and it’s exciting city building capabilities. Today we would like to inform you that GameSpy has posted a detailed review of Caesar 4. They rated the game 4 out of 8 stars. Other game sites have been enthusiastic about Caesar IV as well. Some of the controls have caused a bit of annoyance though, as well as the rather poorly designed interface. Pros are the complex economy, which features 45 different commodities, the interesting scenarios and maps. The graphics look pretty good, some of the animations are rather dull though. Overall there are more positives than negatives, and any city building fan should consider purchasing Caesar IV based on it’s strong positives.


Caesar IV boasts some 45 different commodities ranging from raw materials like grapes and iron to finished goods like wine, utensils and weapons. Controlling the production and flow of these goods and services is what fills up most of the playtime in Caesar IV, and if this doesn’t sound exciting, then you’ve never played a city-builder like this. Tilted Mill, already a past master at this kind of economic simulation, has pulled out all the stops in creating a dynamic, living web of economic relationships. There’s always something to do, tweak, adjust, fix, turn on or turn off in Caesar IV. Citizens will demand items that the player needs to sell because the city’s balance sheets are slipping into the red or because Rome itself has demanded it. This is particularly enjoyable when it comes to the more elaborate supply chain that’s been instituted for military units. Sure, it puts a lot of pressure on the player to have a Carthaginian horde on the march while the Senate is demanding the city’s tiny military force be sent to another province and your recruiters are screaming for the weapons that are your city’s only source of trade revenue, but these are the kinds of fast-paced guns-and-butter decisions that great strategy titles are built on.
CLICK HERE to read the full article at GameSpy.
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