Stronghold Legends : Disappointing

Why did FireFly Studios change their castle simulation game into a below average strategy game? The previous Stronghold games were unique and sold pretty nicely from what we’ve gathered. It looks like they just wanted a share of the bigger market that is war/strategy games. Sadly they did not succeed in delivering a product that can compete with games such Age of Empires or Rise of Nations. The game looks good, the sounds are nice but the unique ingredients that past Stronghold games had are gone. The balance has clearly shifted to the war elements. If the battle system was good it wouldn’t be so bad, but right now it’s just not impressive at all. Previous Stronghold titles required you to build various structures to support your population, and your army. Stronghold Legends’ buildings are mainly aimed at supporting your soldiers. In short : This game doesn’t really offer anything you won’t find in other (better) RTS games.

Stronghold Legends (R) FireFly Studios

Stronghold Legends (R) FireFly Studios

Things change. That’s just the way life is. Just as soon as you get used to having things done one way, circumstances push you in an entirely different direction. Such is the case with the Stronghold series from Firefly Studios. What began initially as a sort of castle simulator with a little warfare on the side has slowly turned into a game about warfare that just happens to have castles in it. And given the state of the game’s warfare, that couldn’t be more disappointing.

Legends is about three (mostly) mythical figures: King Arthur, Siegfried and Vlad the Impaler. Each is featured in a separate campaign, which are all opened up once you complete the first few missions in Arthur’s story. The sequel takes another departure from the series’ emphasis on the reality of life during the age of castles and instead ventures into a more magical realm, hence the title, Legends. One-off skirmishes and three sequential skirmish challenges called Trials are also included in the game.

CLICK HERE to read the full article at IGN.


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