Medieval II: Total War Kingdoms
The Total War series have been a tremendous success with millions of units sold. At the time the game engine caught the attention of gamers as it was able to show a few thousands units on the battlefield. Medieval II covers hundreds of years of European history and allows you to control the leading nations of that time period. From France to England to the Holy Roman Empire. Developer Creative Assembly is about to release a huge expansion for the game that will add another 150 different types of units. Religion will play a more prominent role in Kingdoms. The Irish, Scots and Welsh are going to (or will try to) be kicking some English butt in the new Britannia campaign.

A bit of criticism has been aired online about the introduction of multiple hero units with “special abilities”. With some saying it damages the realism of the game and others not wanting to play a Warcraft or Age of Empires clone. Either way add this game to your watch list.

Medieval II: Total War is already a big game, covering hundreds of years of European history and letting you play from the perspective of more than a dozen major powers of the time, such as England, France, the Holy Roman Empire, and beyond. And if that weren’t big enough, the game’s real-time battles, which easily feature thousands of units rendered in incredible detail, are amazing enough to steal the show. Well, Sega and Creative Assembly recently announced plans to make Medieval II a lot bigger with the addition of Medieval II: Total War Kingdoms, a supersized expansion that will add four new campaigns, a host of new factions, over 150 new units, and more. We turned to Creative Assembly game designer Penny Sweetser for more on the expansion, which is scheduled to ship later this year.
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