World In Conflict

The real world is always in conflict, but the game World In Conflict takes it a step further. Developer Massive has created one of the most graphically appealing RTS games to date. This action-packed title comes with numerous tools of destruction to ensure the complete annihilation of your opponents. World In Conflict is not a resource gathering RTS game such as Age of Empires or Empire Earth. It’s designed to instantly provide aggressive game action without having to worry too much about economic and cultural aspects. Team work is of great importance in the multiplayer games, as you will soon notice that not working together will cause you to lose the battle pretty quickly.

To run this graphic intensive piece of software you will need a high performance system if you want to enjoy the game in high resolutions. Thankfully according to IGN the game looks pretty with medium settings as well, even on medium-range computers. The demo can be found here and is 1.2 GIGS large.

World In Conflict

World In Conflict

World In Conflict

Epic destruction is everywhere in Massive’s latest. It’s a game that’s among the prettiest RTSs we’ve seen offering up detailed units, large well-rendered environments, and some truly spectacular special effects. The visuals in World in Conflict are brilliant on all fronts and provide an easy entry point for all comers to immediately sink in and enjoy some fast-action strategy though the price of entry may be expensive if you’re only in it for the big effects. Running everything on very-high at 1900×1200 can cause some serious frame rate dips on even a computer with an 8800GTX, 2GB of RAM and a Quad Core processor when the effects really start flying. Thankfully, the game still looks pretty at medium detail, which most medium range PCs should have no problem with.

Massive has also made entry easier for the average Joe by keeping the army size down to a minimum, keeping base and economy management out of the picture, keeping game times shorter, and the gameplay more immediately aggressive. It’s something Massive originally tried in their Ground Control series that they’ve updated and improved mightily here.

Read the entire review of World In Conflict by clicking HERE.


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