Overclocked

Overclocked is a psychological adventure thriller being developed by House Of Tales. It’s promising to bring a unique story mixed with rather innovative playing styles. A mental institute on Staten Island requests your (David McNamara) assistance. Five people have been picked up all over New York in similar circumstances. Your task is to extract information from their memory, which will be hard as they’ve forgotten what the heck happened. The innovative part is that you will not just be watching their memories “unfold” but rather take an interactive role in them. So by re-living these memories you get the information you are after. It wouldn’t hurt David to visit a psychiatrist himself as he certainly isn’t free from inner demons himself! And if he isn’t depressed enough, the city is darkened by a huge thunderstorm that knows no end. This game is definitely for adults, and is a far cry from the “safe” and not so controversial adventure games that make up most of the genre. The good graphics re-enforce the gloomy atmosphere in the game world. Overclocked should be out this month.

It’s been a long time since I last saw Overclocked: A History of Violence in action. So long, in fact, that many details of the highly-promising E3 ‘06 demonstration have been all but buried since then. Fortunately, a preview version of House of Tales’ ambitious new thriller arrived recently, which not only served as a physical stimulus for forgotten memories, but also a firm reminder of why there was so much reason to be psyched in the first place.

Unless you’ve been locked away in a padded room wearing that funny white jacket with its sleeves in the back, you’ll know by now that the themes of psychosis and suppressed memories are central to Overclocked. The game begins with news of five different young people being picked up across New York City, all holding weapons, all disoriented, and none with any memory of who they are or how they arrived at such a state. And while the amnesic protagonist idea is a well-worn cliché, rest assured that the game’s approach to the concept is not.

Find the entire article at Adventure Gamers.


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