A Vampyre Story

Adventure gamers have been anxiously waiting for the release of A Vampyre Story. The graphics of the game can be compared to an advanced version of the classic adventure game Curse of Monkey Island. While cartoony graphics will not please everyone, a large portion of the adventure game community seems to long for a classic looking title, to satisfy their nostalgic desires. Like so many games these days, a Vampyre Story has been delayed due to initial problems with its publisher.
The story : You’ll be taking control of Mona, a talented opera singer who gets kicked out of the World of the living by a vampire named Shrowdy Von Kiefer. Doomed to spend the rest of her life/death in Von Kiefer’s dark castle, she decides that the place isn’t for her, and she leaves to pursue a dream of singing at the world famous Paris Opera.
The release date is set for this month for both Europe and the US.
Well, I have a lot more than two words, as you can tell, for the same reason I’m able to offer those: I recently had a chance to visit with The Adventure Company’s PR guru Suzanne MacGillivray and Associate Producer Dan Dawang, who provided me with a lengthy first-hand demonstration of the upcoming comic adventure that’s now in its final phase of crunch-time technical polishing.
If it seems like ages ago that we first heard of Bill Tiller’s debut adventure with then-newly-formed Autumn Moon Entertainment, that’s because it was. It’s been many years since the original announcement of A Vampyre Story, but its dalliance with an ill-fated startup publisher plunged the game deep into development limbo. Fortunately, where one German company dropped the ball, another was there to pick it up, and under Crimson Cow’s oversight, slowly but surely the game has crept forward to this day. And with release now finally in view, I can say with genuine (albeit still cautious) optimism that so far it looks like it’ll be well worth the wait.
Read all about “A Vampyre Story” at ADVENTURE GAMERS.
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