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Tiberium

It’s been almost 5 years since Westwood Studios released Command & Conquer Renegade, their first FPS game in the Command & Conquer series. The game failed to meet public expectations and Westwood Studios closed shop shortly after its release. Unlike Renegade, Tiberium will put you in the role of battlefield commander. Your job will be to secure areas, gather intel and make sure the main battle groups can work efficiently. The Forward Battle Commander (you) will be wearing heavy body armor with Crysis-like features, such as the ability to jump on top of buildings and other objects. EA has not forgotten the story. The storyline will continue where Command & Conquer 3 ended. A highly modified version of the Unreal Engine will be used for the game. Although there are several screen shots available already which look quite impressive, the game is not near completion yet. We are looking at a late 2008 or early 2009 release.

Tiberium isn’t the first first-person shooter EA has created out of its popular Command & Conquer real-time strategy franchise, but it is the first attempt in over half a decade. As such, Tiberium will bring all the latest technology to the fray, and developer EALA looks to craft a game that will blend the squad control of the RTS games with intense first-person shooter gameplay. Along the way, Tiberium will also fill in huge holes in the history of the Command & Conquer universe. We finally got our first look at Tiberium recently, and EA showed off some of its core gameplay and features.

Go to GAMESPOT for the first impressions of Tiberium!

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